Items tagged with 'content management'

Octagon Gallery

UCL

November 2012

Exhibition Designers:
Land Design Studio

Exhibition management system

Clay created an exhibition and content management system to control the software running in the new Octagon Gallery at UCL.

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The British Music Experience On Tour

AEG, the O2

March 2011

The British Music Experience Bus

The British Music Experience wanted to expand their outreach work and decided that a classic Routemaster bus would be the ideal solution. This 'moving museum' offers artist master-classes, Q&A's, jam sessions and more.

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Royal Museum Project

National Museum of Scotland

June 2011

Exhibition Designers:
Ralph Appelbaum Associates

Content Management System

By leveraging Clay's online content management system, staff at the National Museum of Scotland were able to edit placeholder content for the Window on the World exhibit whilst it was being developed and tested, streamlining the production process.

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Window on the World

Situated in the stunning Grand Gallery and spread across four floors, the Window on the World is the largest single museum installation in the UK. Showcasing a spectacular and diverse array of items from science and technology to the natural world, archaeology and cultures of the world to the history of Scotland.

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Who am I?

Science Museum

June 2010

Exhibition Designers:
Casson Man
Graphic Designers:
Graphic Thought Facility

Understanding Languages

This interactive playfully explores how the human mind perceives language through speech, offering examples of tricks of perception and demonstrating how surprisingly easy it is to alter our sense of language via non-verbal techniques.

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Hand Geometry

Using bespoke computer vision techniques, the visitor's hand is measured and biometric data is obtained. As well as showing the visitor how important biometrics are, the exhibit goes on to use the biometric data to guess the visitor's gender!

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Age of the Dinosaur

Natural History Museum

May 2011

Exhibition Designers:
Land Design Studio

Changing World

This mutli-user interactive allows visitors to explore the different features of the Cretaceous and Jurassic periods, including climate, plants and animals.

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Let's dig it up

This fun interactive allows multiple visitors to go through the process of scientific discovery, from digging up fossils to using the latest scanning techniques to reveal the secrets hidden in a variety of artefacts, including dinosaur poo! (known as coprolite to the experts).

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Climate Change Wall

Natural History Museum

September 2009

Exhibition Designers:
At Large

The Terminals

Visitors can explore some of the latest work by the museum's scientists using terminals that appear behind the glass when their proximity is detected.

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The Wall

Working to an ambitious and demanding brief, Clay designed and developed a 31 square-meter interactive wall of thousands of images, videos and detailed case study material that explores the nature and impact of global warming. This mosaic of imagery is arranged by topic and hue, and is then animated by the constant activity of visitors.

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Extraordinary Heroes

Imperial War Museum

November 2010

Exhibition Designers:
Casson Man
Graphic Designers:
Graphic Thought Facility

Everybody's Story

Clay produced a series of seven interactive terminals telling the personal stories surrounding each awardee and their heroic action.

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Atmosphere: Exploring climate science

Science Museum

December 2010

Exhibition Designers:
Casson Man
Graphic Designers:
Nick Bell Design

Cut the Carbon

Cut The Carbon is a multi-screen game where visitors are encouraged to reduce carbon emissions. Quick responses are required to succeed in this fast paced game where CO2 has to be reduced by the year 2050 to avoid disaster.

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Modelling the Future

Climate models are used by many different people to predict the impacts of global warming.

Modelling the Future invites you to help characters from different walks of life find out what may happen to their environment under different emission scenarios.

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What's Causing The Warming?

Using augmented reality and a book interface, What's Causing The Warming? employs a series of pop-up animations to explore the evidence behind the most likely causes of the increasing temperature.

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What Else is Changing

Camera tracking is used to create an interactive pixel mirror, where your gestures control the exploration of environmental changes that are taking place around the world.

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Climate System

With real-time 3D and a proprietary gesture based interface, Climate System explains the science behind the unique set of conditions which determine the different climate and weather conditions we experience around the world.

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Out of this World

British Library

May 2011

Exhibition Designers:
Real Studios

Predictions

The predictions table is a fun quiz that tests multiple players' science fiction knowledge.

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The British Music Experience

AEG, the O2

March 2009

Exhibition Designers:
Land Design Studio

Gibson Interactive Studio

A suite of interactive music pods where visitors can get tuition and play along with their favourite artists on an instrument of their choice.

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Anatomy of a Pop Star

Using a novel statue interface, visitors can discover the team of expertise that lies behind the modern Pop Star.

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Showcases

Containing over 500 objects, with everything from Acker Bilk's clarinet to Amy Winehouse's dress, the BME's permanent collection of memorabilia is organized into 21 individual showcases spread throughout the museum.

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Hey DJ!

A unique and engaging way to rummage through dance music history.

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Where it's at

Ever wondered if a famous Pop Star came from your town?

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Timelines

Interactive Timelines covering 1945 to the present day span the outer walls of the circular exhibition space which is split into 6 musical eras, each with it's own space coming off the central core.

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