Using our proprietary body tracking software, multiple visitors can become new recruits and experience the thrill of participating in an army drill. It's important to respond to the Sergeant's commands with the correct movements to avoid being singled out and shouted at!
This very physical interactive encourages visitors to vote with their feet, standing behind either William the Conqueror or King Harold as they argue their right to the throne. A Kinect sensor tracks visitor movement and the realtime 3D animation, inspired by contemporary gaming, responds to their wishes.
Clay designed a magic mirror at the entrance to the exhibition that looks out onto the gallery space and explains how 'your face is data'. Our ambition was to create a playful experience that didn't frighten visitors but still showed how sophisticated systems can become when they are trained with enough data.
18th-century Venice was celebrated for its worldly pleasures, including its masquerade, held at Carnival time. One of the essential stops on the 'Grand Tour', it was a period of revelry that enlivened Venice and offered Venetians and visitors a range of entertainments, from acrobatics and performances in the city's streets and piazzas, to balls, operas and gambling in private apartments.
Exhibition Designers:
Casson Man
Graphic Designers:
Nick Bell Design
Clay has designed and delivered four new interactives for the National Maritime Museum's new permanent gallery Nelson, Navy, Nation, which opened on Trafalgar Day 21st October 2013.
When he’s awake the Clay / 9000 is designed to tell visitors stories about well-known robots in science fiction literature. The stories are animated on a screen embedded into his chest.