Items tagged with 'museums'

Russian Revolution: Hope, Tragedy, Myths

British Library

April 2017

Exhibition Designers:
Hara Clark

AV Media

Working closely with the library's team and designers Hara Clark, Clay produced the AV media for this exhibition at the British Library, which takes a fresh look at the Russian Revolution in its centenary year.

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Building the Future

National Army Museum

April 2017

Hounslow Heath

Sitting below a print of the military review of the Army on Hounslow Heath in 1687, this interactive provides digital interpretation to the visitor. Visitors can zoom in and explore the print in detail as well as access deeper levels of narrative related to the content of print.

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Military Strategy Table

Visitors get to explore real world scenarios and strategies with this battle simulation, from decisions on deployments to the final political and social impacts.

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Mess Table

Explore the food that's fed the British Army through the years on this interactive mess table. This playful touch table allows visitors to cook up some meals and explore the interesting range of rations that have been feeding the army over the years.

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Follow the Drum

Using our proprietary body tracking software, multiple visitors can become new recruits and experience the thrill of participating in an army drill. It's important to respond to the Sergeant's commands with the correct movements to avoid being singled out and shouted at!

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Museum Exhibits

Bank of England

July 2014

The Inimitable Note

Working with exhibition designer Tuch Design, Clay designed and developed an iPad app that explored how the Bank of England ran a competition in 1817 for a new bank note design to help reduce problems with forgeries.

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Timeline

This touchscreen exhibit was an interactive timeline that plotted the history of significant economic events.

Visitors could swipe to explore through a rich collection of fascinating facts, which is simultaneously projected at large scale on the wall of the museum.

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Take the helm

Working with the Bank's education team, we created an interactive game that used the Bank's metaphor of keeping a boat sailing at a steady speed to represent how the UK's inflation rate is set.

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Mathematics

Science Museum

December 2016

Explainer Videos

Clay created four pieces for the bold new permanent gallery, designed by Zaha Hadid Architects, at the Science Museum in London. The Gallery explores the role mathematicians, their tools and ideas have played in building the world we live in. Our exhibits explain how some of the objects on display work and the mathematics involved.

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Interactive Models

Clay created four pieces for the bold new permanent gallery, designed by Zaha Hadid Architects, at the Science Museum in London. The Gallery explores the role mathematicians, their tools and ideas have played in building the world we live in. Our exhibits explain how some of the objects on display work and the mathematics involved.

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Designer, Maker, User

Design Museum

November 2016

Activity Tables

The Design Museum's first free permanent display of its collection: Designer Maker User tells the story of contemporary design through these three interconnected roles "from the spoon to the city" Clay was invited to design four iPadPro based interactives for the gallery's activity tables. Two of the tables use RFID technology and real physical models as interfaces.

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Battle Abbey

English Heritage

July 2016

Gatehouse Soundtrack

Clay produced two soundtracks for the magnificent Gatehouse exhibition space. Designed to be historically accurate and deeply evocative of the event, the soundscapes support the exhibition designed by Leigh Cain Creative.

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Touchscreen exhibits

Two interactive exhibits explore how William went on to conquer England, and then what affects this had on culture.

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Who was the rightful heir?

This very physical interactive encourages visitors to vote with their feet, standing behind either William the Conqueror or King Harold as they argue their right to the throne. A Kinect sensor tracks visitor movement and the realtime 3D animation, inspired by contemporary gaming, responds to their wishes.

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Our Lives In Data

Science Museum

July 2016

Data Profiler

Our social media activity can reveal a lot about us and companies can use this information to target advertising to our preferences. With the amount of available data growing these systems are becoming more sophisticated and making some surprisingly personal observations.

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Data Mirror

Clay designed a magic mirror at the entrance to the exhibition that looks out onto the gallery space and explains how 'your face is data'. Our ambition was to create a playful experience that didn't frighten visitors but still showed how sophisticated systems can become when they are trained with enough data.

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Three Centuries Exhibition

The Library and Museum of Freemasonry

March 2016

Symbolism Interactive

The Symbolism interactive unlocks the symbolic imagery depicted on the Lodge of Hope Floorcloth.

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Buildings and Ceremony Films

Clay designed and produced two films, one about the history of the central London site, and the other about ceremony and public life.

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The Masquerade

V&A

December 2015

Theatrical Production
Slung Low

The Masquerade

18th-century Venice was celebrated for its worldly pleasures, including its masquerade, held at Carnival time. One of the essential stops on the 'Grand Tour', it was a period of revelry that enlivened Venice and offered Venetians and visitors a range of entertainments, from acrobatics and performances in the city's streets and piazzas, to balls, operas and gambling in private apartments.

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Plague, Fire, Revolution

National Maritime Museum

November 2015

Samuel Pepys digital diaries

Samuel Pepys was one of the most colourful and appealing characters from history and witnessed many of the great events that shaped 17th century Britain, bringing them brilliantly to life in his famous and candid diary.

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The Battle of Agincourt 600th Anniversary exhibition

Royal Armouries

October 2015

The Battle of Agincourt 600th Anniversary exhibition

25 October 2015 marks the 600th anniversary of the battle of Agincourt, one of the pivotal events in the tumultuous relationship between England and France during the Hundred Years War (1337-1453).

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Information Age

Science Museum

October 2014

Animations

Clay delivered fourteen animations that form a key part of the six sections of the Information Age gallery at the Science Museum. The sequences explain communication technologies such as satellite networks, cable technology and GPS satellites.

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Interactive Models

Responding to the need to simplify potentially complex exhibits, Clay stripped back interfaces to accessible "white card" models of artefacts, with electromechanical controls.

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Ships, Clocks & Stars: The Quest for Longitude

National Maritime Museum

July 2014

Ships, Clocks & Stars: The Quest for Longitude

To mark the 300th anniversary of the passing of the Longitude Act in July 1714, Clay have helped develop a landmark exhibition which tells the extraordinary story of the race to determine longitude.

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Nelson, Navy, Nation

National Maritime Museum

October 2013

Exhibition Designers:
Casson Man
Graphic Designers:
Nick Bell Design

Nelson, Navy, Nation

Clay has designed and delivered four new interactives for the National Maritime Museum's new permanent gallery Nelson, Navy, Nation, which opened on Trafalgar Day 21st October 2013.

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Bletchley Park Visitor Centre

Bletchley Park Trust

June 2014

Exhibition Designers:
Event Communications

Hut 8

Within the renovated Hut 8, Clay have created five interactive exhibits that explore some of the advanced codebreaking techniques employed at Bletchley Park during the war.

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Block C

Clay have designed and delivered a number interactive exhibits for Bletchley Park, home of the code breakers, following a successful £8m Heritage Lottery Funded restoration programme.

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Mobile apps

Bank of England

March 2014

Virtual Tour app

Working with the Bank of England, Clay have created a multi-platform virtual tour app that allows users to explore this historic London building in three dimensions.

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Late At Tate

Tate

June 2013

Chronographics Installation

Clay developed a large-scale timekeeping installation for 'Late At Tate: Chronology' at Tate Britain.

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Octagon Gallery

UCL

November 2012

Exhibition Designers:
Land Design Studio

Exhibition management system

Clay created an exhibition and content management system to control the software running in the new Octagon Gallery at UCL.

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Projections

Dynamic animations are projected above the display cases in the Octagon Gallery at UCL. Clay developed dynamic exhibition animations and occasional 'surprise' animations that play around the 360-degree space. Exhibition content in the projections can be edited by gallery staff.

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Interactive labels

Clay developed interactive 'digital label rails' to display object labels for the current exhibition, and allow visitors to access additional information about the objects they are most interested in.

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Hajj: journey to the heart of Islam

British Museum

January 2012

HD film

Hajj is the pilgrimage to Mecca that every Muslim must make at least once in their lifetime if they are able. This major exhibition charted the history of this deeply personal journey that millions of people undertake every year.

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Archive films

Working closely with British Museum’s exhibition team, Clay digitally enhanced archive material and edited together two short films showing different aspects of the journey to Mecca over the years.

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Audio and Projected Photography

Clay produced a number of audio pieces for the historic round reading room used for this exhibition.

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Writing Britain: Wastelands to Wonderlands

British Library

May 2012

Pin-a-tale

Clay created an interactive map installation for the British Library's summer exhibition 'Writing Britain: Wastelands to Wonderlands', part of the official London 2012 Festival.

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St Cuthbert Gospel

British Library

April 2012

St Cuthbert Gospel - Digital Facsimile

Clay created a real-size digital facsimile of the St Cuthbert Gospel for the British Library

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Royal Manuscripts

British Library

November 2011

Royal and Religious Iconography

This interactive, located early in the exhibition, gives visitors the tools to recognise and interpret some of the iconography that appears in the beautiful and detailed manuscripts on display.

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Matthew Paris

Matthew Paris's illustrated journey to the Holy Land

This interactive allows visitors to see the pages of the manuscript in the original book context, and then animated in 3D, cut into sections and arranged into the reading order devised by Paris.

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Royal Museum Project

National Museum of Scotland

June 2011

Exhibition Designers:
Ralph Appelbaum Associates

Window on the World

Situated in the stunning Grand Gallery and spread across four floors, the Window on the World is the largest single museum installation in the UK. Showcasing a spectacular and diverse array of items from science and technology to the natural world, archaeology and cultures of the world to the history of Scotland.

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Who am I?

Science Museum

June 2010

Exhibition Designers:
Casson Man
Graphic Designers:
Graphic Thought Facility

Understanding Languages

This interactive playfully explores how the human mind perceives language through speech, offering examples of tricks of perception and demonstrating how surprisingly easy it is to alter our sense of language via non-verbal techniques.

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Hand Geometry

Using bespoke computer vision techniques, the visitor's hand is measured and biometric data is obtained. As well as showing the visitor how important biometrics are, the exhibit goes on to use the biometric data to guess the visitor's gender!

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Age of the Dinosaur

Natural History Museum

May 2011

Exhibition Designers:
Land Design Studio

Changing World

This mutli-user interactive allows visitors to explore the different features of the Cretaceous and Jurassic periods, including climate, plants and animals.

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Let's dig it up

This fun interactive allows multiple visitors to go through the process of scientific discovery, from digging up fossils to using the latest scanning techniques to reveal the secrets hidden in a variety of artefacts, including dinosaur poo! (known as coprolite to the experts).

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Promoting Medicine Together

Miraikan

December 2006

Exhibition Designers:
Land Design Studio

Mouse Brain

This exhibit showed how mouse brains develop over time, featuring cross-sections from MRI scans at intervals throughout a mouse's life.

The exhibit used an animation of a silhouette mouse running in an actual physical spinning wheel, projected onto a glass surface to progress through the story.

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Multiple View Points

This interactive allows explores new medical visualisation technologies. Visitors can manipulate human organs in real-time 3D to get a better understanding of the advantages of these kinds of systems in medicine.

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Lung Cancer X-Ray

This animation shows how new technology can help doctors diagnose lung cancer more effectively.

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Breast Cancer

This interactive film, which takes visitors on a journey into the human body, shows how cancer is recognised in human DNA.

Using a rotary controller visitors can scrub back and forth, zooming in and out of a human body.

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Pathways

Two animated films were created to explain some of the recent advances in medical technology.

Sited within the graphic the walls of the exhibition, these animations take the visitor on a journey through the technologies using graphic character animation and subtle 3D techniques.

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Molecular Targeting Drug

Molecular Targeting Drug, is a game where visitors are challenged to arrange plastic shapes in order to help create new molecular level medicines.

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Opinions

This multi-user interactive that asks visitors to vote on contemporary medical issues, explored on touch-screen terminals attached to a comfortable seating environment.

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Climate Change Wall

Natural History Museum

September 2009

Exhibition Designers:
At Large

The Terminals

Visitors can explore some of the latest work by the museum's scientists using terminals that appear behind the glass when their proximity is detected.

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The Wall

Working to an ambitious and demanding brief, Clay designed and developed a 31 square-meter interactive wall of thousands of images, videos and detailed case study material that explores the nature and impact of global warming. This mosaic of imagery is arranged by topic and hue, and is then animated by the constant activity of visitors.

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Extraordinary Heroes

Imperial War Museum

November 2010

Exhibition Designers:
Casson Man
Graphic Designers:
Graphic Thought Facility

Portraits

A series of seven animated films were produced showing the portraits of all 241 awardees. Displayed on consecutive screens across the space, the animations gently zoom and crossfade the portraits, creating a sombre march of heroes through the gallery.

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Everybody's Story

Clay produced a series of seven interactive terminals telling the personal stories surrounding each awardee and their heroic action.

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Atmosphere: Exploring climate science

Science Museum

December 2010

Exhibition Designers:
Casson Man
Graphic Designers:
Nick Bell Design

Cut the Carbon

Cut The Carbon is a multi-screen game where visitors are encouraged to reduce carbon emissions. Quick responses are required to succeed in this fast paced game where CO2 has to be reduced by the year 2050 to avoid disaster.

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Modelling the Future

Climate models are used by many different people to predict the impacts of global warming.

Modelling the Future invites you to help characters from different walks of life find out what may happen to their environment under different emission scenarios.

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What's Causing The Warming?

Using augmented reality and a book interface, What's Causing The Warming? employs a series of pop-up animations to explore the evidence behind the most likely causes of the increasing temperature.

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What Else is Changing

Camera tracking is used to create an interactive pixel mirror, where your gestures control the exploration of environmental changes that are taking place around the world.

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Climate System

With real-time 3D and a proprietary gesture based interface, Climate System explains the science behind the unique set of conditions which determine the different climate and weather conditions we experience around the world.

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Out of this World

British Library

May 2011

Exhibition Designers:
Real Studios

Clay / 9000 (AKA Sleepy Robot)

When he’s awake the Clay / 9000 is designed to tell visitors stories about well-known robots in science fiction literature. The stories are animated on a screen embedded into his chest.

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Predictions

The predictions table is a fun quiz that tests multiple players' science fiction knowledge.

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Ancient Egyptian Book of the Dead

British Museum

November 2010

Exhibition Designers:
Land Design Studio

iPhone App

Clay created the British Museum’s first iPhone app to accompany the Book of the Dead exhibition.

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Films (3D, HD, Large format)

Large-scale animations were projected into two of the spaces. One highlighting the depictions and importance of Gods found in one long papyrus ‘The Hunefer’, and another wall painting that came to life to tell the story of the moment of judgment of the newly deceased.

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Ambient Projections

Ambient projections are used to add playful character to the exhibition space.

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Augmented Text Panels

Clay used projection on top of graphic panels synchronised with papyrus detail animations to delicately animate and enhance the traditional concept of a graphic panel.

Content was structured and written in a way that encouraged the viewer to engage with the imagery and text on their own terms.

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The British Music Experience

AEG, the O2

March 2009

Exhibition Designers:
Land Design Studio

Generative Soundscape

Using our proprietary generative audio software 'Pure Events', Sally Rogers and Steve Jones were commissioned to create an audio palimpsest based on the last 60 years of popular music.

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Anatomy of a Pop Star

Using a novel statue interface, visitors can discover the team of expertise that lies behind the modern Pop Star.

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Showcases

Containing over 500 objects, with everything from Acker Bilk's clarinet to Amy Winehouse's dress, the BME's permanent collection of memorabilia is organized into 21 individual showcases spread throughout the museum.

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Hey DJ!

A unique and engaging way to rummage through dance music history.

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Where it's at

Ever wondered if a famous Pop Star came from your town?

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Timelines

Interactive Timelines covering 1945 to the present day span the outer walls of the circular exhibition space which is split into 6 musical eras, each with it's own space coming off the central core.

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