Items tagged with 'novel interface'

Building the Future

National Army Museum

April 2017

Follow the Drum

Using our proprietary body tracking software, multiple visitors can become new recruits and experience the thrill of participating in an army drill. It's important to respond to the Sergeant's commands with the correct movements to avoid being singled out and shouted at!

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Museum Exhibits

Bank of England

July 2014

Take the helm

Working with the Bank's education team, we created an interactive game that used the Bank's metaphor of keeping a boat sailing at a steady speed to represent how the UK's inflation rate is set.

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Designer, Maker, User

Design Museum

November 2016

Activity Tables

The Design Museum's first free permanent display of its collection: Designer Maker User tells the story of contemporary design through these three interconnected roles "from the spoon to the city" Clay was invited to design four iPadPro based interactives for the gallery's activity tables. Two of the tables use RFID technology and real physical models as interfaces.

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Our Lives In Data

Science Museum

July 2016

Data Mirror

Clay designed a magic mirror at the entrance to the exhibition that looks out onto the gallery space and explains how 'your face is data'. Our ambition was to create a playful experience that didn't frighten visitors but still showed how sophisticated systems can become when they are trained with enough data.

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Information Age

Science Museum

October 2014

Interactive Models

Responding to the need to simplify potentially complex exhibits, Clay stripped back interfaces to accessible "white card" models of artefacts, with electromechanical controls.

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Nelson, Navy, Nation

National Maritime Museum

October 2013

Exhibition Designers:
Casson Man
Graphic Designers:
Nick Bell Design

Nelson, Navy, Nation

Clay has designed and delivered four new interactives for the National Maritime Museum's new permanent gallery Nelson, Navy, Nation, which opened on Trafalgar Day 21st October 2013.

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Bletchley Park Visitor Centre

Bletchley Park Trust

June 2014

Exhibition Designers:
Event Communications

Hut 8

Within the renovated Hut 8, Clay have created five interactive exhibits that explore some of the advanced codebreaking techniques employed at Bletchley Park during the war.

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Block C

Clay have designed and delivered a number interactive exhibits for Bletchley Park, home of the code breakers, following a successful £8m Heritage Lottery Funded restoration programme.

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Who am I?

Science Museum

June 2010

Exhibition Designers:
Casson Man
Graphic Designers:
Graphic Thought Facility

Hand Geometry

Using bespoke computer vision techniques, the visitor's hand is measured and biometric data is obtained. As well as showing the visitor how important biometrics are, the exhibit goes on to use the biometric data to guess the visitor's gender!

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Front of House Software

Christie's

June 2008

Scheme Designers:
Land Design Studio

Interactive Books

Clay wrote the software and created the media that allows visitors to Christie's to turn the pages of media rich catalogues with a simple wave of their hand.

The highly fluid, responsive motion and photographic quality of these digital books gives a magical impression in Christie's receptions in London and New York.

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Climate Change Wall

Natural History Museum

September 2009

Exhibition Designers:
At Large

The Wall

Working to an ambitious and demanding brief, Clay designed and developed a 31 square-meter interactive wall of thousands of images, videos and detailed case study material that explores the nature and impact of global warming. This mosaic of imagery is arranged by topic and hue, and is then animated by the constant activity of visitors.

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Periodic Table of Swearing

Modern Toss

July 2011

Period Table of Swearing

Clay produced the interactive Periodic Table of Swearing for Modern Toss. It was built in our Hoxton Street studio during our summer holidays. It's constructed from over 100 buttons, CNC'ed and laser cut MDF, direct to media printing, over 100 meters of cabling, over 300 soldered joints and a whole lot of swearing!

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Atmosphere: Exploring climate science

Science Museum

December 2010

Exhibition Designers:
Casson Man
Graphic Designers:
Nick Bell Design

What's Causing The Warming?

Using augmented reality and a book interface, What's Causing The Warming? employs a series of pop-up animations to explore the evidence behind the most likely causes of the increasing temperature.

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What Else is Changing

Camera tracking is used to create an interactive pixel mirror, where your gestures control the exploration of environmental changes that are taking place around the world.

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Climate System

With real-time 3D and a proprietary gesture based interface, Climate System explains the science behind the unique set of conditions which determine the different climate and weather conditions we experience around the world.

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Out of this World

British Library

May 2011

Exhibition Designers:
Real Studios

Clay / 9000 (AKA Sleepy Robot)

When he’s awake the Clay / 9000 is designed to tell visitors stories about well-known robots in science fiction literature. The stories are animated on a screen embedded into his chest.

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Predictions

The predictions table is a fun quiz that tests multiple players' science fiction knowledge.

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The British Music Experience

AEG, the O2

March 2009

Exhibition Designers:
Land Design Studio

Anatomy of a Pop Star

Using a novel statue interface, visitors can discover the team of expertise that lies behind the modern Pop Star.

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Showcases

Containing over 500 objects, with everything from Acker Bilk's clarinet to Amy Winehouse's dress, the BME's permanent collection of memorabilia is organized into 21 individual showcases spread throughout the museum.

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