Items tagged with 'touchscreen'

Building the Future

National Army Museum

April 2017

Hounslow Heath

Sitting below a print of the military review of the Army on Hounslow Heath in 1687, this interactive provides digital interpretation to the visitor. Visitors can zoom in and explore the print in detail as well as access deeper levels of narrative related to the content of print.

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Museum Exhibits

Bank of England

July 2014

The Inimitable Note

Working with exhibition designer Tuch Design, Clay designed and developed an iPad app that explored how the Bank of England ran a competition in 1817 for a new bank note design to help reduce problems with forgeries.

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Timeline

This touchscreen exhibit was an interactive timeline that plotted the history of significant economic events.

Visitors could swipe to explore through a rich collection of fascinating facts, which is simultaneously projected at large scale on the wall of the museum.

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Mathematics

Science Museum

December 2016

Interactive Models

Clay created four pieces for the bold new permanent gallery, designed by Zaha Hadid Architects, at the Science Museum in London. The Gallery explores the role mathematicians, their tools and ideas have played in building the world we live in. Our exhibits explain how some of the objects on display work and the mathematics involved.

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Designer, Maker, User

Design Museum

November 2016

Activity Tables

The Design Museum's first free permanent display of its collection: Designer Maker User tells the story of contemporary design through these three interconnected roles "from the spoon to the city" Clay was invited to design four iPadPro based interactives for the gallery's activity tables. Two of the tables use RFID technology and real physical models as interfaces.

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Battle Abbey

English Heritage

July 2016

Touchscreen exhibits

Two interactive exhibits explore how William went on to conquer England, and then what affects this had on culture.

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Our Lives In Data

Science Museum

July 2016

Data Profiler

Our social media activity can reveal a lot about us and companies can use this information to target advertising to our preferences. With the amount of available data growing these systems are becoming more sophisticated and making some surprisingly personal observations.

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Three Centuries Exhibition

The Library and Museum of Freemasonry

March 2016

Symbolism Interactive

The Symbolism interactive unlocks the symbolic imagery depicted on the Lodge of Hope Floorcloth.

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Plague, Fire, Revolution

National Maritime Museum

November 2015

Samuel Pepys digital diaries

Samuel Pepys was one of the most colourful and appealing characters from history and witnessed many of the great events that shaped 17th century Britain, bringing them brilliantly to life in his famous and candid diary.

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The Battle of Agincourt 600th Anniversary exhibition

Royal Armouries

October 2015

The Battle of Agincourt 600th Anniversary exhibition

25 October 2015 marks the 600th anniversary of the battle of Agincourt, one of the pivotal events in the tumultuous relationship between England and France during the Hundred Years War (1337-1453).

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Ships, Clocks & Stars: The Quest for Longitude

National Maritime Museum

July 2014

Ships, Clocks & Stars: The Quest for Longitude

To mark the 300th anniversary of the passing of the Longitude Act in July 1714, Clay have helped develop a landmark exhibition which tells the extraordinary story of the race to determine longitude.

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Nelson, Navy, Nation

National Maritime Museum

October 2013

Exhibition Designers:
Casson Man
Graphic Designers:
Nick Bell Design

Nelson, Navy, Nation

Clay has designed and delivered four new interactives for the National Maritime Museum's new permanent gallery Nelson, Navy, Nation, which opened on Trafalgar Day 21st October 2013.

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Mobile apps

Bank of England

March 2014

Bank Notes app

Clay developed the Bank's second mobile app for Android and iOS devices, detailing the range of bank notes currently in circulation.

The app features custom photography of each bank note in back-lit and UV light conditions, and allows users to zoom into the security features to find out more about how they work.

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Bletchley Park Visitor Centre

Bletchley Park Trust

June 2014

Exhibition Designers:
Event Communications

Hut 8

Within the renovated Hut 8, Clay have created five interactive exhibits that explore some of the advanced codebreaking techniques employed at Bletchley Park during the war.

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Block C

Clay have designed and delivered a number interactive exhibits for Bletchley Park, home of the code breakers, following a successful £8m Heritage Lottery Funded restoration programme.

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Mobile apps

Bank of England

March 2014

Virtual Tour app

Working with the Bank of England, Clay have created a multi-platform virtual tour app that allows users to explore this historic London building in three dimensions.

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The Crystal

Event

September 2012

A Sustainable Cities Initiative by Siemens

Create Your Own Sustainable Building

Designing a modern building involves making a myriad of decisions, all of which have an impact on its sustainability rating. Create Your Own Sustainable Building is a large-scale, immersive environment where visitors undertake this challenge, and are rewarded by seeing their designs for an office, block of flats, or a house build instantly in front of them.

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Protecting the City

Monitoring technology enables us to spot crimes before they take place, detect them quickly and capture criminals. Protecting the City challenges the visitor to set up a smart surveillance system, and then use it to find a suspect package in a busy airport.

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Crowd Control

With growing number of people using public spaces, it is increasingly important to keep large groups of people safe. Monitoring crowds enables us to understand where problems can occur and how to prevent them. The Crowd Control exhibit simulates a couple of scenarios where overcrowding can be dangerous, and challenges the visitor to make changes to the environments to prevent crowd congestion before it happens.

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Rapid Response

Unexpected incidents and emergencies are commonplace in all urban environments. How can smart systems be used to improve the emergency responses that are despatched on a daily basis? Rapid Response is a one or two player game where the main player tries to respond to incidents as quickly as they can.

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Understanding Cities

A sustainable city is a complex system of interrelated parts; planning and managing a city requires making a significant number of critical decisions. Understanding cities lets the visitor explore these interdependences using real data from New York City in a simple and intuitive way.

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Octagon Gallery

UCL

November 2012

Exhibition Designers:
Land Design Studio

Interactive labels

Clay developed interactive 'digital label rails' to display object labels for the current exhibition, and allow visitors to access additional information about the objects they are most interested in.

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MTV Staying Alive

Zip Design

July 2012

MTV Staying Alive iPad App

Working with design studio Zip, Clay developed an iPad app for MTV's Staying Alive foundation. The foundation is an international content-producing and grant giving organisation dedicated to stopping the spread of HIV among young people.

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Writing Britain: Wastelands to Wonderlands

British Library

May 2012

Pin-a-tale

Clay created an interactive map installation for the British Library's summer exhibition 'Writing Britain: Wastelands to Wonderlands', part of the official London 2012 Festival.

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St Cuthbert Gospel

British Library

April 2012

St Cuthbert Gospel - Digital Facsimile

Clay created a real-size digital facsimile of the St Cuthbert Gospel for the British Library

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Royal Manuscripts

British Library

November 2011

Royal and Religious Iconography

This interactive, located early in the exhibition, gives visitors the tools to recognise and interpret some of the iconography that appears in the beautiful and detailed manuscripts on display.

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Matthew Paris

Matthew Paris's illustrated journey to the Holy Land

This interactive allows visitors to see the pages of the manuscript in the original book context, and then animated in 3D, cut into sections and arranged into the reading order devised by Paris.

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The British Music Experience On Tour

AEG, the O2

March 2011

The British Music Experience Bus

The British Music Experience wanted to expand their outreach work and decided that a classic Routemaster bus would be the ideal solution. This 'moving museum' offers artist master-classes, Q&A's, jam sessions and more.

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Future by Airbus

Good Relations

June 2011

Interactive Presentation

Working with the communications agency Good Relations, Clay devised apps and software to help Airbus S.A.S. launch their vision of the future of air travel.

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Royal Museum Project

National Museum of Scotland

June 2011

Exhibition Designers:
Ralph Appelbaum Associates

Window on the World

Situated in the stunning Grand Gallery and spread across four floors, the Window on the World is the largest single museum installation in the UK. Showcasing a spectacular and diverse array of items from science and technology to the natural world, archaeology and cultures of the world to the history of Scotland.

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Who am I?

Science Museum

June 2010

Exhibition Designers:
Casson Man
Graphic Designers:
Graphic Thought Facility

Understanding Languages

This interactive playfully explores how the human mind perceives language through speech, offering examples of tricks of perception and demonstrating how surprisingly easy it is to alter our sense of language via non-verbal techniques.

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Hand Geometry

Using bespoke computer vision techniques, the visitor's hand is measured and biometric data is obtained. As well as showing the visitor how important biometrics are, the exhibit goes on to use the biometric data to guess the visitor's gender!

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Promoting Medicine Together

Miraikan

December 2006

Exhibition Designers:
Land Design Studio

Opinions

This multi-user interactive that asks visitors to vote on contemporary medical issues, explored on touch-screen terminals attached to a comfortable seating environment.

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Front of House Software

Christie's

June 2008

Scheme Designers:
Land Design Studio

Interactive Books

Clay wrote the software and created the media that allows visitors to Christie's to turn the pages of media rich catalogues with a simple wave of their hand.

The highly fluid, responsive motion and photographic quality of these digital books gives a magical impression in Christie's receptions in London and New York.

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Extraordinary Heroes

Imperial War Museum

November 2010

Exhibition Designers:
Casson Man
Graphic Designers:
Graphic Thought Facility

Everybody's Story

Clay produced a series of seven interactive terminals telling the personal stories surrounding each awardee and their heroic action.

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Atmosphere: Exploring climate science

Science Museum

December 2010

Exhibition Designers:
Casson Man
Graphic Designers:
Nick Bell Design

Cut the Carbon

Cut The Carbon is a multi-screen game where visitors are encouraged to reduce carbon emissions. Quick responses are required to succeed in this fast paced game where CO2 has to be reduced by the year 2050 to avoid disaster.

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Modelling the Future

Climate models are used by many different people to predict the impacts of global warming.

Modelling the Future invites you to help characters from different walks of life find out what may happen to their environment under different emission scenarios.

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The British Music Experience

AEG, the O2

March 2009

Exhibition Designers:
Land Design Studio

Gibson Interactive Studio

A suite of interactive music pods where visitors can get tuition and play along with their favourite artists on an instrument of their choice.

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Hey DJ!

A unique and engaging way to rummage through dance music history.

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